← Deneb

Deneb User Guide

Spectral Morphing Delay Audio Unit for Logic Pro X

What is Deneb?

Deneb is a spectral audio effect that breaks your sound apart into individual frequency bands, processes each one independently, and puts it all back together. Unlike a normal delay that repeats the full signal, Deneb lets you assign a different delay time to every frequency region using a visual curve.

The result is a wide range of effects, from shimmering washes where highs trail behind lows, to frozen spectral snapshots, to chaotic frequency-scrambled textures. Deneb works as an Audio Unit effect inside Logic Pro X.

The Spectral Curve

The large central display is the spectral curve editor. The horizontal axis represents frequency (low on the left, high on the right). The vertical axis represents delay time (longer delay toward the top).

You can drag the control points to reshape the curve. The curve uses smooth interpolation between points, so the transitions between frequency regions are gradual and natural-sounding.

Tip
The curve shape is the heart of Deneb. Even small changes can dramatically alter the sound. Start with factory presets and adjust from there.

Modes

Deneb has three processing modes, each offering a fundamentally different spectral effect. You can switch modes using the selector at the top of the interface.

Delay Spectral Delay

Each frequency bin is delayed by the amount set on the curve. Low frequencies can echo at different rates than highs, creating evolving, smeared textures. The LFO modulates the delay times over time, adding organic movement.

Best for: ambient trails, pitch-separated echoes, modulated spectral smearing.

Freeze Spectral Freeze

Captures a snapshot of the incoming spectrum and sustains it indefinitely. The frozen frame is resynthesized with phase vocoder techniques to produce a smooth, sustained tone from any input.

Best for: sustained drones, capturing a moment in time, pad-like textures from any source material.

Scatter Spectral Scatter

Shuffles frequency bins to nearby positions, creating a smeared, granular character. The amount of scattering is controlled by a blend between the original and shuffled spectrum.

Best for: glitchy textures, frequency-domain granular effects, detuned and inharmonic tones.

Parameters

Deneb's controls are organized into four groups along the bottom of the interface.

I/O
  • Input
  • Output
Mix
  • Mix
  • Feedback
  • Source
Modulation
  • LFO Rate
  • LFO Depth
  • Tempo Sync
Scatter
  • Scatter Speed

I/O Group

Input -24 dB to +12 dB

Default: 0 dB

Controls the level of the signal entering the effect. Use this to boost quiet signals or tame hot ones before they reach the spectral processor.

Output -24 dB to +12 dB

Default: 0 dB

Controls the final output level after processing. Useful for matching the effected signal to the rest of your mix.

Mix Group

Mix 0% to 100%

Default: 50%

Blends between the dry (unprocessed) and wet (processed) signal. At 0% you hear only the original. At 100% you hear only the spectral effect. For parallel processing on a send/return, set this to 100%.

Feedback 0% to 100%

Default: 30%

Feeds the output of the spectral delay back into the input, creating repeating echoes that accumulate and evolve. Higher values produce longer, more complex tails. In Spectral Delay mode, this directly affects how many times the delayed spectrum repeats.

Caution
Very high feedback values (above 80%) can cause the signal to build up. Use the Output knob to manage levels if needed.

Source 0% to 100%

Default: 0% (off)

Enables source-aware processing. When active, Deneb analyzes each frequency band in real time to determine whether it contains transient material (like a drum hit or pluck) or sustained harmonic content (like a held note or pad).

As you increase this knob, transient content is increasingly protected from the effect while harmonic content receives the full processing. This lets percussive elements cut through clearly while tonal parts are smeared, frozen, or scattered.

At 0% (the default), source-aware analysis is completely disabled and has no performance cost.

See Source-Aware Processing below for full details.

Modulation Group

LFO Rate 0.01 Hz to 20 Hz

Default: 1.0 Hz

Sets the speed of the low-frequency oscillator that modulates the delay times. Slower rates create gentle sweeping movement; faster rates produce more vibrato-like effects.

LFO Depth 0% to 100%

Default: 20%

Controls how much the LFO affects the delay times. At 0%, delay times remain static. At higher values, the LFO sweeps the delay times further from their base values, creating more pronounced spectral animation.

Tempo Sync On / Off

Default: Off

When enabled, the LFO rate locks to Logic Pro's tempo, keeping the spectral modulation in time with your project. When disabled, the LFO runs at the rate set by the LFO Rate knob, independent of tempo.

Scatter Group

Scatter Speed 0% to 100%

Default: 50%

Controls how quickly frequency bins are reshuffled in Scatter mode. Lower values produce slow, evolving changes. Higher values cause rapid, chaotic frequency movement. This parameter only affects the Scatter mode.

Source-Aware Processing

Source-aware processing is controlled by the Source knob in the Mix group. It adds an intelligent layer of analysis that distinguishes between transient and harmonic content in real time.

How It Works

Deneb examines each frequency band on every processing frame, measuring how much each band's energy has changed since the last frame. Bands with sudden energy increases (spectral flux) are classified as transient. Bands with stable or slowly changing energy are classified as harmonic. This classification is smoothed over time to avoid jittery behavior.

What the Source Knob Does

The Source knob scales how much the classification affects processing. At 0%, classification is off entirely. As you increase the value, the distinction between transient and harmonic content becomes stronger:

Delay Source Behavior

Transient frequency bands receive shorter delay times (down to roughly 10% of the curve value) and less feedback (roughly 20%). This keeps percussive attacks tight and present while harmonic content trails and smears according to the full curve.

Freeze Source Behavior

Harmonic bands freeze and sustain as normal. Transient bands allow the live input to pass through, so rhythmic elements remain dynamic on top of frozen tonal content.

Scatter Source Behavior

Transient bands stay anchored at their original frequency positions. Harmonic bands scatter freely. This preserves the attack and clarity of percussive sounds while the tonal parts get rearranged.

Visual Feedback

When the Source knob is active, the spectral curve display shows a subtle color overlay on the frequency bands:

This gives you real-time visual feedback about how the source classification is interpreting your audio.

Presets

Deneb includes factory presets to help you get started, and supports saving your own presets.

Factory Presets

User Presets

Click the preset name in the top bar to open the preset browser. From there you can load any factory or user preset. To save your current settings, use the save button next to the preset name. Your presets are stored locally and persist between sessions.

Use Cases and Ideas

Ambient Vocal Trails

Delay

Set a curve that rises from left to right so high frequencies have longer delays. Set Mix to about 40%, Feedback to 50%, and add a slow LFO (0.2 Hz, 30% depth). Vocal consonants will stay forward while vowel harmonics trail off into a shimmering tail.

Try adding Source at 30-50% to let the vocal attacks stay crisp while the tonal body drifts.

Frozen Pad from Anything

Freeze

Switch to Freeze mode with Mix at 100%. Play any sound (a chord, a noise burst, even speech) and Deneb will capture and sustain its spectral content as a smooth, evolving pad. Adjust the curve to emphasize which frequency regions are more prominent in the freeze.

Drum Bus Texture

Scatter

On a drum bus, use Scatter mode with Mix at 20-30% for a subtle frequency-smeared layer underneath the clean drums. Set Source to 60-80% so the transients of each hit stay clean while the tonal resonances of the drums get scattered into an inharmonic wash.

Rhythmic Spectral Echo

Delay

Use the Rhythmic Scatter preset (or create a zigzag curve with alternating high and low delay values). Enable Tempo Sync and set the LFO to add movement. The alternating delays create a rhythmic pattern as different parts of the spectrum echo at different rates.

Guitar Shimmer

Delay

Start with the Shimmer Wash preset. Set Feedback to 40-60% and Mix to about 35%. The upper harmonics of the guitar will sustain and layer on top of each other, building into a lush, reverb-like shimmer. Add Source at around 40% to keep pick attacks defined.

Glitch and Experimental Design

Scatter

Crank Scatter Speed to 100%, Mix to 80-100%, and send any source through. The rapid frequency bin shuffling produces chaotic, glitchy textures. Automate the Mix knob to bring the effect in and out for dramatic transitions.

Tips

Knob Reset
Double-tap any knob to reset it to its default value.
Send/Return
For maximum flexibility, use Deneb on a send/return bus with Mix set to 100%. This lets you blend the effect level from your mixer and apply additional processing (like EQ or reverb) to just the wet signal.
Automation
All of Deneb's parameters are fully automatable from Logic Pro. Try automating the Mode switch for dramatic section changes, or sweep the Mix knob for builds and drops.
Source on Mixed Material
The Source knob is most useful on mixed or complex material (drum loops, full mixes, live instruments) where you want to preserve transient clarity. On purely sustained sounds like synth pads, the Source knob will have little effect since there are few transients to protect.
CPU Usage
The Source parameter has zero processing cost when set to 0%. If you are not using source-aware features, leave it at zero for the lightest CPU usage.